skillset
As an Emmy-nominated VFX Supervisor with over 15 years of experience, in both traditional vfx and virtual production pipelines. I lead teams through complex projects, ensuring smooth deliveries and leveraging cutting-edge technologies to enhance storytelling and optimize production pipelines. With a proven track record of delivering high-quality, visually stunning content, I consistently push the boundaries of what is possible in visual effects and virtual production.
experience
Pixomondo
VFX/VP Supervisor (October 2020 - Present)
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Now You See Me 3
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House of tthe Dragon (S2)
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Cada Minuto Cuenta
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Section 31
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Star Trek Discovery (Season 5)
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Matilda
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The Ambush
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Star Trek Discovery (Season 4)
Spearheaded the development and implementation of new techniques for integrating real-time rendering and virtual production workflows.
Led cross-functional teams through all stages of production, from pre-visualization to final pixel, ensuring technical and artistic excellence.
Coordinated with directors, producers, and other stakeholders to align VFX strategies with creative vision and project goals.
Conducted in-depth research and development to innovate new methods for enhancing visual fidelity and efficiency in the VFX pipeline.
Managed complex shot sequences, overseeing the seamless integration of CG elements with live-action footage.
Implemented quality control measures and supervised the final rendering processes to ensure top-tier visual output.
Pixomondo
CG Supervisor (August 2016 - October 2020)
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Star Trek Discovery (Season 1, 2, & 3)
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Power Rangers
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XXX: Return of Xander Cage
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Managing established timeframes of all 3D artists to ensure scheduled delivery dates.
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Assigning tasks, tutoring, creative and technical coaching of team members.
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Supervising and reviewing the work of team members to ensure the highest possible quality.
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Involved in essential planning of productions, set supervision, and quality assurance.
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Keeping track of all work, assignments, and deadlines through Shotgun integrated software.
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Contributed in development of overall studio pipeline.
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Maintaining communication between all cg departments, and ensuring smooth transition of production stages.
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SpinVFX
Senior Model/Texture Artist (September 2015 - August 2016)
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The Expanse // Fear the Walking Dead // The Shallows // Incorporated // Rupture
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Modeling, texturing, and shading of characters, environments, and various other assets for features and episodic television.
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Taylor James
Senior Generalist (Freelance/ 2015 - 2016)
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Modeling, texturing, and shading of characters, environments, and various other assets for features and episodic television.
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Ensuring deadlines were met and that all work was properly handed off to other departments.
Firstborn
Senior Generalist (Freelance/ 2015 - 2016)
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Modeling, texturing, shading/lookdev, lighting, and rendering of assets for Patron VR experience; rendered using VRay for Maya and Nuke for compositing.
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Updating all aspects of visual elements for “Aflac” duck to be used for Print Ad.
Loyal Kaspar
Senior Generalist (Freelance/ 2015 - 2016)
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Modeling, texturing, shading/look-dev, layout, lighting and rendering of full sequences for ESPN College Football TV Package.
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All rendering and lighting doe in VRay for Maya.
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Worked closely with compositors to ensure proper delivery of all rendered elements.
Framestore
Senior Generalist (Freelance/ 2014 - 2016)
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Worked on various commercial projects doing modeling, texturing, and shading.
Imaginary Forces
Senior Generalist (Freelance/ 2015)
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Worked on game cinematic for Splinter Cell; scope of work included character, prop, and environment modeling/texturing/shading/lighting and rendering.
Method Studios
Senior Generalist (Freelance/ 2014 - 2016)
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Worked on various Commercial Packages including: Snapdragon and Gorilla Glass.
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Updated all textures of "Snapdragon" hero character for various commercials, using Mari for texturing and Arnold for Maya for rendering.
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Modeling, texturing, and look-dev of assets for Marvel's Avengers Age of Ultron VR Experience.
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Modeling and texturing of hero gorilla characters for commercial work, used Mari for all texture work and ZBrush for sculpting.
education
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Ai Miami Int’l Univ. of Art & Design / BFA ( July 2005 - Sept. 2008 ) [Miami, FL]
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Graduated TOP OF CLASS
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awards
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2024 HPA Award Winner (Outstanding Visual Effects – Live Action Episode or Series Season)
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2019 Primetime Emmy Nominee (Outstanding Special Visual Effects - Star Trek Discovery)
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2008 Suncoast Emmy Award Winner