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fausto tejeda

vfxvp supervisor

skillset

As an Emmy-nominated VFX Supervisor with over 15 years of experience, in both traditional vfx and virtual production pipelines. I lead teams through complex projects, ensuring smooth deliveries and leveraging cutting-edge technologies to enhance storytelling and optimize production pipelines. With a proven track record of delivering high-quality, visually stunning content, I consistently push the boundaries of what is possible in visual effects and virtual production.

experience

​​​​Pixomondo

VFX/VP Supervisor (October 2020 - Present)

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  • Now You See Me 3

  • House of tthe Dragon (S2)

  • Cada Minuto Cuenta

  • Section 31

  • Star Trek Discovery (Season 5)

  • Matilda

  • The Ambush

  • Star Trek Discovery (Season 4)​

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Spearheaded the development and implementation of new techniques for integrating real-time rendering and virtual production workflows.

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Led cross-functional teams through all stages of production, from pre-visualization to final pixel, ensuring technical and artistic excellence.

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Coordinated with directors, producers, and other stakeholders to align VFX strategies with creative vision and project goals.

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Conducted in-depth research and development to innovate new methods for enhancing visual fidelity and efficiency in the VFX pipeline.

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Managed complex shot sequences, overseeing the seamless integration of CG elements with live-action footage.

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Implemented quality control measures and supervised the final rendering processes to ensure top-tier visual output.

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Pixomondo

CG Supervisor (August 2016 - October 2020)

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  • Star Trek Discovery (Season 1, 2, & 3)

  • Power Rangers

  • XXX: Return of Xander Cage​
     

    • ​​Managing established timeframes of all 3D artists to ensure scheduled delivery dates.

    • Assigning tasks, tutoring, creative and technical coaching of team members.

    • Supervising and reviewing the work of team members to ensure the highest possible quality.

    • Involved in essential planning of productions, set supervision, and quality assurance.

    • Keeping track of all work, assignments, and deadlines through Shotgun integrated software.

    • Contributed in development of overall studio pipeline.

    • Maintaining communication between all cg departments, and ensuring smooth transition of production stages.

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SpinVFX

Senior Model/Texture Artist (September 2015 - August 2016)

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  • The Expanse // Fear the Walking Dead // The Shallows // Incorporated // Rupture

    • Modeling, texturing, and shading of characters, environments, and various other assets for features and episodic television.

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Taylor James

Senior Generalist (Freelance/ 2015 - 2016)

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  • Modeling, texturing, and shading of characters, environments, and various other assets for features and episodic television.

  • Ensuring deadlines were met and that all work was properly handed off to other departments.

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Firstborn

Senior Generalist (Freelance/ 2015 - 2016)

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  • Modeling, texturing, shading/lookdev, lighting, and rendering of assets for Patron VR experience; rendered using VRay for Maya and Nuke for compositing.

  • Updating all aspects of visual elements for “Aflac” duck to be used for Print Ad.

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Loyal Kaspar

Senior Generalist (Freelance/ 2015 - 2016)

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  • Modeling, texturing, shading/look-dev, layout, lighting and rendering of full sequences for ESPN College Football TV Package.

  • All rendering and lighting doe in VRay for Maya.

  • Worked closely with compositors to ensure proper delivery of all rendered elements.

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Framestore

Senior Generalist (Freelance/ 2014 - 2016)

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  • Worked on various commercial projects doing modeling, texturing, and shading.

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Imaginary Forces

Senior Generalist (Freelance/ 2015)

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  • Worked on game cinematic for Splinter Cell; scope of work included character, prop, and environment modeling/texturing/shading/lighting and rendering.

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Method Studios

Senior Generalist (Freelance/ 2014 - 2016)

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  • Worked on various Commercial Packages including: Snapdragon and Gorilla Glass.

  • Updated all textures of "Snapdragon" hero character for various commercials, using Mari for texturing and Arnold for Maya for rendering.

  • Modeling, texturing, and look-dev of assets for Marvel's Avengers Age of Ultron VR Experience.

  • Modeling and texturing of hero gorilla characters for commercial work, used Mari for all texture work and ZBrush for sculpting.​

education

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  • Ai Miami Int’l Univ. of Art & Design / BFA ( July 2005 - Sept. 2008 ) [Miami, FL]

    • Graduated TOP OF CLASS

awards

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  • 2024 HPA Award Winner (Outstanding Visual Effects – Live Action Episode or Series Season)

  • 2019 Primetime Emmy Nominee (Outstanding Special Visual Effects - Star Trek Discovery)

  • 2008 Suncoast Emmy Award Winner

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